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evolved_catfish

2
Posts
A member registered Aug 07, 2018

Recent community posts

> if you like, you can clone the source code from my Github and play around with that yourself.

I'll give that a go, thanks a bunch.

> The project is not open-source - I'm currently not looking for collaborators and you can't redistribute the code so essentially all the regular copyright stuff applies - but feel free to experiment and play around with the code for any kind of personal or educational use!

Any changes won't really leave my computer/the projector in my classes, so I'm not too worried about copyright, thanks for the advice offers :D

Is there any way we could add to or refine the mutation algorithm ourselves? I recently tried implementing some closer to the state of the art genetic algorithms like Covariance Matrix Adaptation and pepg, and I was thinking it would be cool to be able to see the difference in learning ability in something like walk cycles. See I'm not any form of games or simulations programmer so it would be cool if I could have a way to get the populations genome strings and generate a new population from them myself, say by being able to write my own generation function, or even if I could just get a button to download the string myself.

Thanks for adding the mutation rates and such as options btw, it's made your app a useful tool for demonstrating evolution to students at my university (I'm a volunteer tutor for the computing department).